Here you gradually unlock abilties in seven categories, six active ones and one passive, and you can compose these as you see fit, more or less freely.Īll skills are useful, and there is none of the "your attacks make 0.25 per cent more damage" nonsense. Where Diablo (and almost all subsequent games in the genre it created) makes use of a traditional skill tree, where you start out by assigning points to some fundamental abilities, and later use points to further specialise your character in various ways, Diablo III is radically different. All the essential components are still intact, but some things have been drastically altered and this includes the skill system. It's a job for a hero, and that's where you enter the fray.įrom a gameplay perspective there is a whole host of details that have changed since the predecessors. There are ominous signs that the two remaining lords of darkness, Belial and Azmodan, have begun to make their moves. But as a mystical star falls down from the heavens and lands in the cathedral in the ruins of Tristram - it's a sign that the end of the world is coming. Since then Sanctuary has been blessed with relative peace and tranquillity. those of us who played Diablo II) put an end to Diablo, the Lord of Terror and his Prime Evil brothers. Twenty years have passed since a group of heroes (i.e.
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